From c52566a8881bdcd1cc33279e1a10621648cb664e Mon Sep 17 00:00:00 2001 From: Rochet2 Date: Fri, 9 Sep 2016 22:11:36 +0300 Subject: Core/Scripts: Enhance quest status hook by making it catch more status changes (#17865) --- src/server/game/Scripting/ScriptMgr.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ffe772b0666..a6cce299645 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -740,7 +740,7 @@ class TC_GAME_API PlayerScript : public UnitScript virtual void OnMapChanged(Player* /*player*/) { } // Called after a player's quest status has been changed - virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { } + virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/) { } }; class TC_GAME_API AccountScript : public ScriptObject @@ -1070,7 +1070,7 @@ class TC_GAME_API ScriptMgr void OnPlayerSave(Player* player); void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); - void OnQuestStatusChange(Player* player, uint32 questId, QuestStatus status); + void OnQuestStatusChange(Player* player, uint32 questId); public: /* AccountScript */ -- cgit v1.2.3