From cba122ad94af5081fa748c5d77842dd5205e7b67 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 25 Oct 2015 13:20:28 +0100 Subject: Core/Conditions: Optimizations part 3 removed copying condition containers all over the place (cherry picked from commit b09e63e9debfab49e635a591339294dd96b09d95) --- src/server/game/Scripting/ScriptMgr.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a2024a5ccba..025cedd84e0 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -603,7 +603,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const final override { return true; } // Called when a single condition is checked for a player. - virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } + virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; class VehicleScript : public ScriptObject @@ -1030,7 +1030,7 @@ class ScriptMgr public: /* ConditionScript */ - bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo); + bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo); public: /* VehicleScript */ -- cgit v1.2.3