From cbb5c073ceb951fa138bb05b55de8b21ffd83063 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 13 Nov 2016 21:44:04 -0300 Subject: Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts and hooks --- src/server/game/Scripting/ScriptMgr.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index a6cce299645..22a84804089 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -29,6 +29,7 @@ class AccountMgr; class AuctionHouseObject; +class Aura; class AuraScript; class Battleground; class BattlegroundMap; @@ -896,8 +897,8 @@ class TC_GAME_API ScriptMgr public: /* SpellScriptLoader */ - void CreateSpellScripts(uint32 spellId, std::list& scriptVector); - void CreateAuraScripts(uint32 spellId, std::list& scriptVector); + void CreateSpellScripts(uint32 spellId, std::vector& scriptVector, Spell* invoker) const; + void CreateAuraScripts(uint32 spellId, std::vector& scriptVector, Aura* invoker) const; SpellScriptLoader* GetSpellScriptLoader(uint32 scriptId); public: /* ServerScript */ -- cgit v1.2.3