From ce4a4ffe50a26fa2040d4af3933621b66813488d Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 10 Feb 2012 23:40:38 +0100 Subject: Core/Db/Conditions: Add ContidionTarget column which allows selection of objects which will be checked by condition, depending on SourceTypeOrReferenceId. So far usable only with CONDITION_SOURCE_TYPE_SPELL: ContidionTarget = 0 - check caster ContidionTarget = 1 - check explicit target --- src/server/game/Scripting/ScriptMgr.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 853db564a6d..048a7581215 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -62,6 +62,7 @@ class WorldObject; struct AchievementCriteriaData; struct AuctionEntry; +struct ConditionSourceInfo; struct Condition; struct ItemTemplate; struct OutdoorPvPData; @@ -572,7 +573,7 @@ class ConditionScript : public ScriptObject bool IsDatabaseBound() const { return true; } // Called when a single condition is checked for a player. - virtual bool OnConditionCheck(Condition* /*condition*/, WorldObject* /*object*/, WorldObject* /*invoker*/) { return true; } + virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; class VehicleScript : public ScriptObject @@ -938,7 +939,7 @@ class ScriptMgr public: /* ConditionScript */ - bool OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker); + bool OnConditionCheck(Condition* condition, ConditionSourceInfo& sourceInfo); public: /* VehicleScript */ -- cgit v1.2.3