From df97ce76258959a02e52fde2819d603234115b33 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 6 Mar 2011 10:31:25 +0100 Subject: Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath. Addresses ticket:869 - please reconfirm --- src/server/game/Scripting/ScriptMgr.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 090da699032..c2e6a911c62 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -584,9 +584,6 @@ class VehicleScript : public ScriptObject // Called after a vehicle is uninstalled. virtual void OnUninstall(Vehicle* /*veh*/) { } - // Called after a vehicle dies. - virtual void OnDie(Vehicle* /*veh*/) { } - // Called when a vehicle resets. virtual void OnReset(Vehicle* /*veh*/) { } @@ -898,7 +895,6 @@ class ScriptMgr void OnInstall(Vehicle* veh); void OnUninstall(Vehicle* veh); - void OnDie(Vehicle* veh); void OnReset(Vehicle* veh); void OnInstallAccessory(Vehicle* veh, Creature* accessory); void OnAddPassenger(Vehicle* veh, Unit* passenger, int8 seatId); -- cgit v1.2.3