From f0485cea394a84e93ebacc24f3535d5eb14a4053 Mon Sep 17 00:00:00 2001 From: Ovah Date: Tue, 28 Jan 2020 06:12:42 +0100 Subject: Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for CreatureScript to allow scripted creatures that already have an AI to benefit from its functionality as well --- src/server/game/Scripting/ScriptMgr.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 69e3f1ee03c..d540c821cea 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -419,6 +419,8 @@ class TC_GAME_API CreatureScript : public ScriptObject CreatureScript(char const* name); public: + // Called when an unit exits a vehicle + virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } // Called when a CreatureAI object is needed for the creature. virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0; -- cgit v1.2.3