From f580cddc09c9c08d91a7b45a2999a822465e9c23 Mon Sep 17 00:00:00 2001 From: click Date: Tue, 28 Jun 2011 00:56:29 +0200 Subject: Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from an old work-repository, now over as a branch to work on. Original patch by socolin, cand a ton of contributors : mathman, joda, spp, silinoron, josh, malcrom, shauren, machiavelli, click, rat, leak, tobmaps, _manuel_, the tcfr team (via socolin), and tons of others for chiming in. NOTE: THIS IS A WORKING-BRANCH, AND _NOT_ MENT FOR PUBLIC USE OR EVEN CONSIDERED STABLE! --- src/server/game/Scripting/ScriptMgr.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Scripting/ScriptMgr.h') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index fb47282e9db..75dcf161815 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -37,6 +37,7 @@ class Channel; class ChatCommand; class Creature; class CreatureAI; +class GameObjectAI; class DynamicObject; class GameObject; class Guild; @@ -468,6 +469,9 @@ class GameObjectScript : public ScriptObject, public UpdatableScript virtual void OnDestroyed(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } // Called when the gameobject is damaged (destructible buildings only). virtual void OnDamaged(GameObject* /*go*/, Player* /*player*/, uint32 /*eventId*/) { } + + // Called when a CreatureAI object is needed for the creature. + virtual GameObjectAI* GetAI(GameObject* /*gameobject*/) const { return NULL; } }; class AreaTriggerScript : public ScriptObject @@ -867,6 +871,7 @@ class ScriptMgr uint32 GetDialogStatus(Player* player, GameObject* go); void OnGameObjectDestroyed(GameObject* go, Player* player, uint32 eventId); void OnGameObjectDamaged(GameObject* go, Player* player, uint32 eventId); + GameObjectAI* GetGameObjectAI(GameObject* gameobject); void OnGameObjectUpdate(GameObject* go, uint32 diff); public: /* AreaTriggerScript */ -- cgit v1.2.3