From 205ec4c3bf26d74fefa2452baae714c56d956956 Mon Sep 17 00:00:00 2001 From: treeston Date: Tue, 20 Sep 2016 20:19:15 +0200 Subject: Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true. Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected. (cherry picked from commit 2170541a51ced3c15675b8854e0ae49461884f8c) Code style follow-up, I blame Notepad++. (cherry picked from commit 7860da0de6e53c7740862cae18840c9d399dda7f) --- src/server/game/Scripting/ScriptSystem.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/server/game/Scripting/ScriptSystem.cpp') diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index 6cae097c8c4..3e67a44384c 100644 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -106,7 +106,8 @@ void SystemMgr::LoadScriptSplineChains() { Field* fieldsMeta = resultMeta->Fetch(); uint32 entry = fieldsMeta[0].GetUInt32(); - uint8 chainId = fieldsMeta[1].GetUInt8(), splineId = fieldsMeta[2].GetUInt8(); + uint16 chainId = fieldsMeta[1].GetUInt16(); + uint8 splineId = fieldsMeta[2].GetUInt8(); SplineChain& chain = m_mSplineChainsMap[{entry,chainId}]; if (splineId != chain.size()) @@ -127,7 +128,8 @@ void SystemMgr::LoadScriptSplineChains() { Field* fieldsWP = resultWP->Fetch(); uint32 entry = fieldsWP[0].GetUInt32(); - uint8 chainId = fieldsWP[1].GetUInt8(), splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8(); + uint16 chainId = fieldsWP[1].GetUInt16(); + uint8 splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8(); float posX = fieldsWP[4].GetFloat(), posY = fieldsWP[5].GetFloat(), posZ = fieldsWP[6].GetFloat(); auto it = m_mSplineChainsMap.find({entry,chainId}); if (it == m_mSplineChainsMap.end()) -- cgit v1.2.3