From 2e3c612c808bca7601b32ce5dca28b204e652773 Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Sat, 15 Aug 2020 15:29:43 +0200 Subject: Core/Unit: Make HandleEmoteCommand typesafe (#25249) * Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter * Scripts/HoR: Fix wrong emote during escape event * Core/Unit: Make improve type safety of HandleEmoteCommand Change argument type to the expected enum type Emote * Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE UNIT_NPC_EMOTESTATE is no flag field (cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe) --- src/server/game/Scripting/ScriptMgr.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Scripting') diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ce223249d07..5f25655d2bc 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -79,6 +79,7 @@ struct SceneTemplate; enum BattlegroundTypeId : uint32; enum Difficulty : uint8; enum DuelCompleteType : uint8; +enum Emote : uint32; enum QuestStatus : uint8; enum RemoveMethod : uint8; enum ShutdownExitCode : uint32; -- cgit v1.2.3