From 7a0268d4f12914280ffa0de36100a11781f14f45 Mon Sep 17 00:00:00 2001 From: offl <11556157+offl@users.noreply.github.com> Date: Wed, 20 Oct 2021 01:04:02 +0300 Subject: Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126) (cherry picked from commit d7adc50daa5a20142e0f39a9f65d39869525fd0e) --- src/server/game/Scripting/ScriptMgr.cpp | 6 ------ src/server/game/Scripting/ScriptMgr.h | 7 ------- 2 files changed, 13 deletions(-) (limited to 'src/server/game/Scripting') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 4bda44df27e..35aaf0829cb 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -2349,12 +2349,6 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest tmpscript->OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount); } -void ScriptMgr::ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos) -{ - FOREACH_SCRIPT(UnitScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); - FOREACH_SCRIPT(CreatureScript)->ModifyVehiclePassengerExitPos(passenger, vehicle, pos); -} - SpellScriptLoader::SpellScriptLoader(char const* name) : ScriptObject(name) { diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 5796a7ebd92..bca92bbe3af 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -447,9 +447,6 @@ class TC_GAME_API UnitScript : public ScriptObject // Called when Spell Damage is being Dealt virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/, SpellInfo const* /*spellInfo*/) { } - - // Called when an unit exits a vehicle - virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } }; class TC_GAME_API CreatureScript : public ScriptObject @@ -462,9 +459,6 @@ class TC_GAME_API CreatureScript : public ScriptObject ~CreatureScript(); - // Called when an unit exits a vehicle - virtual void ModifyVehiclePassengerExitPos(Unit* /*passenger*/, Vehicle* /*vehicle*/, Position& /*pos*/) { } - // Called when a CreatureAI object is needed for the creature. virtual CreatureAI* GetAI(Creature* /*creature*/) const = 0; }; @@ -1271,7 +1265,6 @@ class TC_GAME_API ScriptMgr void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage, SpellInfo const* spellInfo); - void ModifyVehiclePassengerExitPos(Unit* passenger, Vehicle* vehicle, Position& pos); public: /* AreaTriggerEntityScript */ -- cgit v1.2.3