From 8bf3d181b6a4fc233f8a1ded8275d958203aace1 Mon Sep 17 00:00:00 2001 From: Naios Date: Sun, 1 May 2016 17:49:37 +0200 Subject: Core/Scripting: Kill pending unit events when swapping AI's (cherry picked from commit 851c73b3e47b4b64639f4d825b00d069330059e3) --- src/server/game/Scripting/ScriptMgr.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Scripting') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 322facbce25..5d3297b009d 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks // Hook which is called before a creature is swapped static void UnloadStage1(Creature* creature) { + creature->m_Events.KillAllEvents(true); + if (creature->IsCharmed()) creature->RemoveCharmedBy(nullptr); -- cgit v1.2.3