From bf33159a7009f64a78cf2a1309eb5182fcd3f7e3 Mon Sep 17 00:00:00 2001 From: Naios Date: Fri, 11 Mar 2016 16:37:14 +0100 Subject: Core/Game: Converted the game library to a shared library. * There is still the possibility to static link against game. --- src/server/game/Scripting/ScriptMgr.cpp | 52 ++++++++++++++-------------- src/server/game/Scripting/ScriptMgr.h | 54 +++++++++++++++--------------- src/server/game/Scripting/ScriptSystem.cpp | 2 +- src/server/game/Scripting/ScriptSystem.h | 2 +- 4 files changed, 55 insertions(+), 55 deletions(-) (limited to 'src/server/game/Scripting') diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 2184899de02..9b403e608c1 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1691,32 +1691,32 @@ template std::vector ScriptRegistry::Scripts; template uint32 ScriptRegistry::_scriptIdCounter = 0; // Specialize for each script type class like so: -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; -template class ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; +template class TC_GAME_API ScriptRegistry; // Undefine utility macros. #undef GET_SCRIPT_RET diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 79c1bc3f60f..f75446048ff 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -146,7 +146,7 @@ struct OutdoorPvPData; event on all registered scripts of that type. */ -class ScriptObject +class TC_GAME_API ScriptObject { friend class ScriptMgr; @@ -185,7 +185,7 @@ template class UpdatableScript virtual void OnUpdate(TObject* /*obj*/, uint32 /*diff*/) { } }; -class SpellScriptLoader : public ScriptObject +class TC_GAME_API SpellScriptLoader : public ScriptObject { protected: @@ -200,7 +200,7 @@ class SpellScriptLoader : public ScriptObject virtual AuraScript* GetAuraScript() const { return NULL; } }; -class ServerScript : public ScriptObject +class TC_GAME_API ServerScript : public ScriptObject { protected: @@ -330,14 +330,14 @@ template class MapScript : public UpdatableScript virtual void OnPlayerLeave(TMap* /*map*/, Player* /*player*/) { } }; -class WorldMapScript : public ScriptObject, public MapScript +class TC_GAME_API WorldMapScript : public ScriptObject, public MapScript { protected: WorldMapScript(const char* name, uint32 mapId); }; -class InstanceMapScript : public ScriptObject, public MapScript +class TC_GAME_API InstanceMapScript : public ScriptObject, public MapScript { protected: @@ -349,14 +349,14 @@ class InstanceMapScript : public ScriptObject, public MapScript virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; } }; -class BattlegroundMapScript : public ScriptObject, public MapScript +class TC_GAME_API BattlegroundMapScript : public ScriptObject, public MapScript { protected: BattlegroundMapScript(const char* name, uint32 mapId); }; -class ItemScript : public ScriptObject +class TC_GAME_API ItemScript : public ScriptObject { protected: @@ -380,7 +380,7 @@ class ItemScript : public ScriptObject virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; } }; -class UnitScript : public ScriptObject +class TC_GAME_API UnitScript : public ScriptObject { protected: @@ -403,7 +403,7 @@ class UnitScript : public ScriptObject virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { } }; -class CreatureScript : public UnitScript, public UpdatableScript +class TC_GAME_API CreatureScript : public UnitScript, public UpdatableScript { protected: @@ -439,7 +439,7 @@ class CreatureScript : public UnitScript, public UpdatableScript virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; } }; -class GameObjectScript : public ScriptObject, public UpdatableScript +class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript { protected: @@ -484,7 +484,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; } }; -class AreaTriggerScript : public ScriptObject +class TC_GAME_API AreaTriggerScript : public ScriptObject { protected: @@ -496,7 +496,7 @@ class AreaTriggerScript : public ScriptObject virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/, bool /*entered*/) { return false; } }; -class BattlegroundScript : public ScriptObject +class TC_GAME_API BattlegroundScript : public ScriptObject { protected: @@ -508,7 +508,7 @@ class BattlegroundScript : public ScriptObject virtual Battleground* GetBattleground() const = 0; }; -class OutdoorPvPScript : public ScriptObject +class TC_GAME_API OutdoorPvPScript : public ScriptObject { protected: @@ -520,7 +520,7 @@ class OutdoorPvPScript : public ScriptObject virtual OutdoorPvP* GetOutdoorPvP() const = 0; }; -class CommandScript : public ScriptObject +class TC_GAME_API CommandScript : public ScriptObject { protected: @@ -532,7 +532,7 @@ class CommandScript : public ScriptObject virtual std::vector GetCommands() const = 0; }; -class WeatherScript : public ScriptObject, public UpdatableScript +class TC_GAME_API WeatherScript : public ScriptObject, public UpdatableScript { protected: @@ -544,7 +544,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { } }; -class AuctionHouseScript : public ScriptObject +class TC_GAME_API AuctionHouseScript : public ScriptObject { protected: @@ -565,7 +565,7 @@ class AuctionHouseScript : public ScriptObject virtual void OnAuctionExpire(AuctionHouseObject* /*ah*/, AuctionEntry* /*entry*/) { } }; -class ConditionScript : public ScriptObject +class TC_GAME_API ConditionScript : public ScriptObject { protected: @@ -577,7 +577,7 @@ class ConditionScript : public ScriptObject virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; } }; -class VehicleScript : public ScriptObject +class TC_GAME_API VehicleScript : public ScriptObject { protected: @@ -604,14 +604,14 @@ class VehicleScript : public ScriptObject virtual void OnRemovePassenger(Vehicle* /*veh*/, Unit* /*passenger*/) { } }; -class DynamicObjectScript : public ScriptObject, public UpdatableScript +class TC_GAME_API DynamicObjectScript : public ScriptObject, public UpdatableScript { protected: DynamicObjectScript(const char* name); }; -class TransportScript : public ScriptObject, public UpdatableScript +class TC_GAME_API TransportScript : public ScriptObject, public UpdatableScript { protected: @@ -632,7 +632,7 @@ class TransportScript : public ScriptObject, public UpdatableScript virtual void OnRelocate(Transport* /*transport*/, uint32 /*waypointId*/, uint32 /*mapId*/, float /*x*/, float /*y*/, float /*z*/) { } }; -class AchievementCriteriaScript : public ScriptObject +class TC_GAME_API AchievementCriteriaScript : public ScriptObject { protected: @@ -644,7 +644,7 @@ class AchievementCriteriaScript : public ScriptObject virtual bool OnCheck(Player* source, Unit* target) = 0; }; -class PlayerScript : public UnitScript +class TC_GAME_API PlayerScript : public UnitScript { protected: @@ -741,7 +741,7 @@ class PlayerScript : public UnitScript virtual void OnQuestStatusChange(Player* /*player*/, uint32 /*questId*/, QuestStatus /*status*/) { } }; -class AccountScript : public ScriptObject +class TC_GAME_API AccountScript : public ScriptObject { protected: @@ -768,7 +768,7 @@ class AccountScript : public ScriptObject virtual void OnFailedPasswordChange(uint32 /*accountId*/) {} }; -class GuildScript : public ScriptObject +class TC_GAME_API GuildScript : public ScriptObject { protected: @@ -809,7 +809,7 @@ class GuildScript : public ScriptObject virtual void OnBankEvent(Guild* /*guild*/, uint8 /*eventType*/, uint8 /*tabId*/, ObjectGuid::LowType /*playerGuid*/, uint64 /*itemOrMoney*/, uint16 /*itemStackCount*/, uint8 /*destTabId*/) { } }; -class GroupScript : public ScriptObject +class TC_GAME_API GroupScript : public ScriptObject { protected: @@ -839,11 +839,11 @@ class GroupScript : public ScriptObject // namespace // { typedef std::list UnusedScriptNamesContainer; - extern UnusedScriptNamesContainer UnusedScriptNames; + TC_GAME_API extern UnusedScriptNamesContainer UnusedScriptNames; // } // Manages registration, loading, and execution of scripts. -class ScriptMgr +class TC_GAME_API ScriptMgr { friend class ScriptObject; diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp index 309838a919e..52c5c1640af 100644 --- a/src/server/game/Scripting/ScriptSystem.cpp +++ b/src/server/game/Scripting/ScriptSystem.cpp @@ -21,7 +21,7 @@ #include "DatabaseEnv.h" #include "ScriptMgr.h" -ScriptPointVector const SystemMgr::_empty; +TC_GAME_API ScriptPointVector const SystemMgr::_empty; SystemMgr* SystemMgr::instance() { diff --git a/src/server/game/Scripting/ScriptSystem.h b/src/server/game/Scripting/ScriptSystem.h index 99eb1610991..1b79c29d643 100644 --- a/src/server/game/Scripting/ScriptSystem.h +++ b/src/server/game/Scripting/ScriptSystem.h @@ -59,7 +59,7 @@ struct ScriptPointMove typedef std::vector ScriptPointVector; -class SystemMgr +class TC_GAME_API SystemMgr { private: SystemMgr() { } -- cgit v1.2.3