From 2293d2d7dfab3470c6d1fbdb84d7df691ac93240 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 13 Jan 2012 16:43:49 +0100 Subject: Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE and MOTION_SLOT_ACTIVE simultaneously --- src/server/game/Server/Protocol/Handlers/PetHandler.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/Server/Protocol') diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index fc13ef802fd..68ce3153450 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -155,6 +155,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid case COMMAND_STAY: //flat=1792 //STAY pet->AttackStop(); pet->InterruptNonMeleeSpells(false); + pet->GetMotionMaster()->Clear(false); pet->GetMotionMaster()->MoveIdle(); charmInfo->SetCommandState(COMMAND_STAY); -- cgit v1.2.3