From 829be0b82b2ecdb054e4059d0d2dc39f3df6ded6 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 16 Dec 2011 15:36:03 +0100 Subject: Core/Netcode: Re-enqueue packets with STATUS_LOGGEDIN requirement that are sent before the server recognizes the player as logged in. They will be processed later. Fixes #208 Fixes #1434 Fixes #2338 --- src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Server/Protocol') diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 3d33e506655..9ad07685900 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -791,7 +791,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data) _charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); } -void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) +void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { uint64 playerGuid = holder->GetGuid(); -- cgit v1.2.3