From 90be8fafb39469bd2c318c033e63294ebaad2ca4 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 30 Nov 2025 14:25:32 +0100 Subject: Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and old lock_guard) --- src/server/game/Server/Protocol/PacketLog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Server/Protocol') diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp index cc948cd04a1..3b9080a7b56 100644 --- a/src/server/game/Server/Protocol/PacketLog.cpp +++ b/src/server/game/Server/Protocol/PacketLog.cpp @@ -114,7 +114,7 @@ void PacketLog::Initialize() void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address const& addr, uint16 port, ConnectionType connectionType) { - std::lock_guard lock(_logPacketLock); + std::scoped_lock lock(_logPacketLock); PacketHeader header; header.Direction = direction == CLIENT_TO_SERVER ? 0x47534d43 : 0x47534d53; -- cgit v1.2.3