From bf8dc08f1b3a830db59cc4f77ae6372f07d13fea Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 5 Aug 2015 00:08:49 +0200 Subject: Core/PacketIO: Updated and enabled a few combat log opcodes * Fixed structure of SMSG_SPELL_NON_MELEE_DAMAGE_LOG --- src/server/game/Server/Protocol/Opcodes.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/server/game/Server/Protocol') diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index 84743eea95a..883a1693cec 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -1492,7 +1492,7 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRE_RESSURECT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRINT_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROC_RESIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROC_RESIST, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); @@ -1638,24 +1638,24 @@ void OpcodeTable::Initialize() DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_CHANNEL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DAMAGE_SHIELD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DISPELL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ENERGIZE_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_EXECUTE_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DAMAGE_SHIELD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DISPELL_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ENERGIZE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_EXECUTE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INSTAKILL_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INTERRUPT_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MISS_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MULTISTRIKE_EFFECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_HEAL_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INSTAKILL_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_INTERRUPT_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MISS_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_MULTISTRIKE_EFFECT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_NON_MELEE_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_OR_DAMAGE_IMMUNE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_OR_DAMAGE_IMMUNE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE); - DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); + DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE); DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_STAND_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM); DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM); -- cgit v1.2.3