From d4921e0f259e3e9b8cb40fac992c3dcf884d219b Mon Sep 17 00:00:00 2001 From: Shocker Date: Sat, 10 Dec 2011 20:05:51 +0200 Subject: Core/Misc: Small english fix --- .../game/Server/Protocol/Handlers/AuctionHouseHandler.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/server/game/Server/Protocol') diff --git a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp index 0deaa6b984d..1710a387307 100755 --- a/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/AuctionHouseHandler.cpp @@ -115,7 +115,7 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction) //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_SELL_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_SELL_ITEM"); uint64 auctioneer, item; uint32 etime, bid, buyout, count; @@ -255,7 +255,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data) //this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_PLACE_BID"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID"); uint64 auctioneer; uint32 auctionId; @@ -378,7 +378,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data) //this void is called when auction_owner cancels his auction void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_REMOVE_ITEM"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM"); uint64 auctioneer; uint32 auctionId; @@ -458,7 +458,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data) //called when player lists his bids void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_BIDDER_ITEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS"); uint64 guid; //NPC guid uint32 listfrom; //page of auctions @@ -515,7 +515,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data) //this void sends player info about his auctions void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_OWNER_ITEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS"); uint32 listfrom; uint64 guid; @@ -552,7 +552,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data) //this void is called when player clicks on search button void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_ITEMS"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS"); std::string searchedname; uint8 levelmin, levelmax, usable; @@ -619,7 +619,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data) void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) { - sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recieved CMSG_AUCTION_LIST_PENDING_SALES"); + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES"); recv_data.read_skip(); -- cgit v1.2.3