From 0b75e387555df6c79f4cc63b4faa715a85fbd051 Mon Sep 17 00:00:00 2001 From: DDuarte Date: Fri, 25 Jul 2014 14:59:34 +0100 Subject: Core/Shared: Change rand32 to return uin32 instead of int32 Fixes a crash that happened when rand32 returned negative values. Also updated some related comments that were outdated since we changed to SFMT. Closes #12638 --- src/server/game/Server/WorldSocket.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Server') diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index fa884090bfa..6ef986dbd22 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -31,7 +31,7 @@ using boost::asio::ip::tcp; using boost::asio::streambuf; WorldSocket::WorldSocket(tcp::socket&& socket) - : _socket(std::move(socket)), _authSeed(static_cast(rand32())), _OverSpeedPings(0), _worldSession(nullptr) + : _socket(std::move(socket)), _authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr) { } -- cgit v1.2.3