From 3ee05b26cee41cfd2c8215575dd854e692fcbda7 Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Fri, 22 Oct 2010 17:22:38 -0300 Subject: Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt. Author: dr.tenma Fixes issue #4215 --HG-- branch : trunk --- src/server/game/Server/Protocol/Handlers/PetHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Server') diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp index 67323c49f3c..01fda02dc3b 100755 --- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp @@ -760,7 +760,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket) caster->clearUnitState(UNIT_STAT_FOLLOW); - Spell *spell = new Spell(caster, spellInfo, false); // water elemental can cast freeze as triggered + Spell *spell = new Spell(caster, spellInfo, false); spell->m_cast_count = castCount; // probably pending spell cast spell->m_targets = targets; -- cgit v1.2.3