From 89d87339d57b932f81bbddf8a57542d8cc3074fc Mon Sep 17 00:00:00 2001 From: Spp Date: Tue, 24 Aug 2010 19:09:41 +0200 Subject: Core: Update Player Limit and Player Security Level variables - Allowed Security Level will be set at server load or with 'server plimit reset' command (before it was read each time someone tried to join) - If Security Level is updated to a more restrictive value all people under that level will be autokicked --HG-- branch : trunk --- src/server/game/Server/WorldSocket.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/server/game/Server') diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index 6eb5dff67f9..667473aa3f4 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -930,7 +930,6 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) } // Check locked state for server - sWorld.UpdateAllowedSecurity(); AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit(); sLog.outDebug("Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security)); if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType) -- cgit v1.2.3