From c9c5c2a355a718486b173255a9312da896ed279d Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 21 Oct 2011 17:29:09 -0400 Subject: Use read/write thread mx guard instead of general guard for HashMapHolder. --- src/server/game/Server/Protocol/Handlers/MiscHandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Server') diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 1b0cef69c04..971e0b89c0f 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -239,8 +239,8 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) data << uint32(matchcount); // placeholder, count of players matching criteria data << uint32(displaycount); // placeholder, count of players displayed - ACE_GUARD(ACE_Thread_Mutex, g, *HashMapHolder::GetLock()); - HashMapHolder::MapType& m = sObjectAccessor->GetPlayers(); + ACE_READ_GUARD(HashMapHolder::LockType, g, *HashMapHolder::GetLock()); + HashMapHolder::MapType const& m = sObjectAccessor->GetPlayers(); for (HashMapHolder::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { if (AccountMgr::IsPlayerAccount(security)) -- cgit v1.2.3