From d397b636d48f55b5e76d77c36ded33b2c8bbe295 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 7 Mar 2024 13:31:12 +0100 Subject: Core/Objects: Keep current WMO info on position updates and use it in party member state packets --- src/server/game/Server/Packets/PartyPackets.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/server/game/Server') diff --git a/src/server/game/Server/Packets/PartyPackets.cpp b/src/server/game/Server/Packets/PartyPackets.cpp index d02dfa1bd6f..0791574e61c 100644 --- a/src/server/game/Server/Packets/PartyPackets.cpp +++ b/src/server/game/Server/Packets/PartyPackets.cpp @@ -631,8 +631,12 @@ void WorldPackets::Party::PartyMemberFullState::Initialize(Player const* player) MemberStats.SpecID = AsUnderlyingType(player->GetPrimarySpecialization()); MemberStats.PartyType[0] = player->m_playerData->PartyType[0]; MemberStats.PartyType[1] = player->m_playerData->PartyType[1]; - MemberStats.WmoGroupID = 0; - MemberStats.WmoDoodadPlacementID = 0; + + if (WmoLocation const* wmoLocation = player->GetCurrentWmo()) + { + MemberStats.WmoGroupID = wmoLocation->GroupId; + MemberStats.WmoDoodadPlacementID = wmoLocation->UniqueId; + } // Vehicle if (::Vehicle const* vehicle = player->GetVehicle()) -- cgit v1.2.3