From 03b6898518e9321fdb1b805b7757bf4801fa8d08 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 27 Jul 2024 01:16:01 +0200 Subject: Core/Player: initial work on implementing talents for Cataclysm - use a new structure to hold talent group data which will eventually replace the old master branch implementation - added support for unlocking dual talent specialization and switching specs - added basic support for learning and resetting talents --- src/server/game/Spells/Spell.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 5fe1f4a00d1..be00aaa4bf9 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6593,21 +6593,10 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 } case SPELL_EFFECT_TALENT_SPEC_SELECT: { - ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(m_misc.SpecializationId); Player* player = m_caster->ToPlayer(); if (!player) return SPELL_FAILED_TARGET_NOT_PLAYER; - if (!spec || (spec->ClassID != player->GetClass() && !spec->IsPetSpecialization())) - return SPELL_FAILED_NO_SPEC; - - if (spec->IsPetSpecialization()) - { - Pet* pet = player->GetPet(); - if (!pet || pet->getPetType() != HUNTER_PET || !pet->GetCharmInfo()) - return SPELL_FAILED_NO_PET; - } - // can't change during already started arena/battleground if (Battleground const* bg = player->GetBattleground()) if (bg->GetStatus() == STATUS_IN_PROGRESS) -- cgit v1.2.3