From 0706a114bbfd786434921bf95d0fbd6a5596fcb3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 14 Dec 2024 18:55:25 +0100 Subject: Core/Spells: Fixed PROC_HIT_DISPEL and PROC_HIT_INTERRUPT on procs using PROC_SPELL_PHASE_HIT phase --- src/server/game/Spells/Spell.cpp | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f4f0cc25ac4..c4a6f8ae029 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2813,7 +2813,6 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) ProcFlagsInit procAttacker = spell->m_procAttacker; ProcFlagsInit procVictim = spell->m_procVictim; ProcFlagsSpellType procSpellType = PROC_SPELL_TYPE_NONE; - ProcFlagsHit hitMask = PROC_HIT_NONE; // Spells with this flag cannot trigger if effect is cast on self bool const canEffectTrigger = spell->unitTarget->CanProc(); @@ -2898,11 +2897,11 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) uint32 addhealth = spell->m_healing; if (IsCrit) { - hitMask |= PROC_HIT_CRITICAL; + ProcHitMask |= PROC_HIT_CRITICAL; addhealth = Unit::SpellCriticalHealingBonus(caster, spell->m_spellInfo, addhealth, nullptr); } else - hitMask |= PROC_HIT_NORMAL; + ProcHitMask |= PROC_HIT_NORMAL; healInfo = std::make_unique(caster, spell->unitTarget, addhealth, spell->m_spellInfo, spell->m_spellInfo->GetSchoolMask()); caster->HealBySpell(*healInfo, IsCrit); @@ -2922,7 +2921,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // Check damage immunity if (spell->unitTarget->IsImmunedToDamage(caster, spell->m_spellInfo)) { - hitMask = PROC_HIT_IMMUNE; + ProcHitMask = PROC_HIT_IMMUNE; spell->m_damage = 0; // no packet found in sniffs @@ -2935,7 +2934,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) caster->CalculateSpellDamageTaken(&damageInfo, spell->m_damage, spell->m_spellInfo, spell->m_attackType, IsCrit, MissCondition == SPELL_MISS_BLOCK, spell); Unit::DealDamageMods(damageInfo.attacker, damageInfo.target, damageInfo.damage, &damageInfo.absorb); - hitMask |= createProcHitMask(&damageInfo, MissCondition); + ProcHitMask |= createProcHitMask(&damageInfo, MissCondition); procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE; // sparring @@ -2955,7 +2954,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // Do triggers for unit if (canEffectTrigger) { - spellDamageInfo = std::make_unique(damageInfo, SPELL_DIRECT_DAMAGE, spell->m_attackType, hitMask); + spellDamageInfo = std::make_unique(damageInfo, SPELL_DIRECT_DAMAGE, spell->m_attackType, ProcHitMask); procSpellType |= PROC_SPELL_TYPE_DAMAGE; } } @@ -2965,11 +2964,11 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) { // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask); - hitMask |= createProcHitMask(&damageInfo, MissCondition); + ProcHitMask |= createProcHitMask(&damageInfo, MissCondition); // Do triggers for unit if (canEffectTrigger) { - spellDamageInfo = std::make_unique(damageInfo, NODAMAGE, spell->m_attackType, hitMask); + spellDamageInfo = std::make_unique(damageInfo, NODAMAGE, spell->m_attackType, ProcHitMask); procSpellType |= PROC_SPELL_TYPE_NO_DMG_HEAL; } @@ -2985,7 +2984,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // Do triggers for unit if (canEffectTrigger) { - Unit::ProcSkillsAndAuras(caster, spell->unitTarget, procAttacker, procVictim, procSpellType, PROC_SPELL_PHASE_HIT, hitMask, spell, spellDamageInfo.get(), healInfo.get()); + Unit::ProcSkillsAndAuras(caster, spell->unitTarget, procAttacker, procVictim, procSpellType, PROC_SPELL_PHASE_HIT, ProcHitMask, spell, spellDamageInfo.get(), healInfo.get()); // item spells (spell hit of non-damage spell may also activate items, for example seal of corruption hidden hit) if (caster->GetTypeId() == TYPEID_PLAYER && (procSpellType & (PROC_SPELL_TYPE_DAMAGE | PROC_SPELL_TYPE_NO_DMG_HEAL))) @@ -2997,7 +2996,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) } // set hitmask for finish procs - spell->m_hitMask |= hitMask; + spell->m_hitMask |= ProcHitMask; spell->m_procSpellType |= procSpellType; // _spellHitTarget can be null if spell is missed in DoSpellHitOnUnit -- cgit v1.2.3