From 073a036d84365dae60a70064eb67e68f0447bd72 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 19 Jul 2022 23:18:19 +0200 Subject: Core/Battlefields: Refactor Battlefield creation to be linked to host map creation instead of having globally accessible objects --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1268330ceec..a5a974601d3 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6528,7 +6528,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 // allow always ghost flight spells if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->IsAlive()) { - Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId()); + Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetMap(), m_originalCaster->GetZoneId()); if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId())) if (area->Flags[0] & AREA_FLAG_NO_FLY_ZONE || (Bf && !Bf->CanFlyIn())) return SPELL_FAILED_NOT_HERE; -- cgit v1.2.3