From 0750b7f8455df39a64462636ca296c6f2aa2b048 Mon Sep 17 00:00:00 2001 From: ModoX Date: Thu, 6 Apr 2023 01:01:02 +0200 Subject: Core/Creature: Implemented sparring with max health percent thresholds (#27198) Co-authored-by: Ovah --- src/server/game/Spells/Spell.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 35fa7d853f6..d903c5c9e45 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2786,7 +2786,9 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) hitMask |= createProcHitMask(&damageInfo, MissCondition); procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE; - spell->m_damage = damageInfo.damage; + // sparring + if (Creature* victimCreature = damageInfo.target->ToCreature()) + damageInfo.damage = victimCreature->CalculateDamageForSparring(damageInfo.attacker, damageInfo.damage); caster->DealSpellDamage(&damageInfo, true); -- cgit v1.2.3