From 1d3deae555f0ec523d77875bd5a307ab9bd19742 Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 27 Aug 2010 01:13:27 +0200 Subject: *Send to client periodic heal absorbtion. *Heal over time spells are updating healing achievement progress now. --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3a574d3c4ef..3a467069592 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1297,7 +1297,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT) caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo, m_triggeredByAuraSpell); - int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit); + int32 gain = caster->HealBySpell(unitTarget, m_spellInfo, addhealth, crit); unitTarget->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo); } // Do damage and triggers -- cgit v1.2.3