From 1fecbc6892b41bfe9d1e474d038c3b1f6e2dd125 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 6 May 2020 16:45:03 +0200 Subject: Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type) Closes #24562 --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index fec0e81fc11..bb21d7c1a6c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7197,7 +7197,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo case SPELL_AURA_MOD_CHARM: case SPELL_AURA_MOD_POSSESS_PET: case SPELL_AURA_AOE_CHARM: - if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle()) + if (target->GetVehicleKit() && target->GetVehicleKit()->IsControllableVehicle()) return false; if (target->IsMounted()) return false; -- cgit v1.2.3