From 3365e6a4b84f59cca5f7ef5fca71fb3979697e52 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 28 Jun 2024 16:19:14 +0200 Subject: Core/Spells: Implemented SPELL_ATTR9_ALLOW_CAST_WHILE_CHANNELING --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c3774b97172..5b6d62d1f3f 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3482,7 +3482,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const } // Prevent casting at cast another spell (ServerSide check) - if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->ToUnit() && m_caster->ToUnit()->IsNonMeleeSpellCast(false, true, true, m_spellInfo->Id == 75) && !m_castId.IsEmpty()) + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CAST_IN_PROGRESS) && m_caster->ToUnit() && m_caster->ToUnit()->IsNonMeleeSpellCast(false, true, true, m_spellInfo->Id == 75)) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(SPELL_FAILED_SPELL_IN_PROGRESS); -- cgit v1.2.3