From 36640c263ab7f41a063805afcf011af710a5e3ff Mon Sep 17 00:00:00 2001 From: QAston Date: Fri, 27 Aug 2010 19:36:27 +0200 Subject: *Consistent parameter names of spell effect handlers - use effIndex instead of i or eff_idx or variations of it. --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c6616d0625b..dd02819b90d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4683,7 +4683,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar if (!preventDefault && eff < TOTAL_SPELL_EFFECTS) { - (this->*SpellEffects[eff])(i); + (this->*SpellEffects[eff])((SpellEffIndex)i); } } @@ -6995,16 +6995,16 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul switch(m_spellInfo->Effect[i]) { case SPELL_EFFECT_SCHOOL_DAMAGE: - SpellDamageSchoolDmg(i); + SpellDamageSchoolDmg((SpellEffIndex)i); break; case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - SpellDamageWeaponDmg(i); + SpellDamageWeaponDmg((SpellEffIndex)i); break; case SPELL_EFFECT_HEAL: - SpellDamageHeal(i); + SpellDamageHeal((SpellEffIndex)i); break; } -- cgit v1.2.3