From 4302226a853811f1346ca96a78af0e649cdb4580 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Fri, 4 Jul 2014 22:00:46 +0200 Subject: Core/Spells: Fix Charge pathing Fallback to "straight path" pathing when raycast doesn't find a valid path. Fixes #7931 --- src/server/game/Spells/Spell.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 0e0443cc675..1407a4975d9 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5046,12 +5046,19 @@ SpellCastResult Spell::CheckCast(bool strict) //target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); Position pos = target->GetFirstCollisionPosition(CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); + //first try with raycast, if it fails fall back to normal path m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize(), false, true); if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) return SPELL_FAILED_OUT_OF_RANGE; else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH) - return SPELL_FAILED_NOPATH; + { + result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize(), false, false); + if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) + return SPELL_FAILED_OUT_OF_RANGE; + else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH) + return SPELL_FAILED_NOPATH; + } } break; } -- cgit v1.2.3