From 458c7c642fc57b5ea84dde2a799191945c880c51 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 14 Jan 2011 20:24:39 +0100 Subject: Core/Spells: Fixed Glyph of Pain Suppression Signed-off-by: Shauren --- src/server/game/Spells/Spell.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4ca89707a72..f0bc46aec98 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5773,6 +5773,11 @@ SpellCastResult Spell::CheckCasterAuras() const mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; } + // Glyph of Pain Suppression + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellIconID == 2178) + if (m_caster->HasAuraEffect(63248, 0)) // no SpellFamilyFlags or SpellIconID to identify this + mechanic_immune = 1 << MECHANIC_STUN; // "immune" to stun only for this cast + // Check whether the cast should be prevented by any state you might have. SpellCastResult prevented_reason = SPELL_CAST_OK; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out -- cgit v1.2.3