From 5f87c3f1b3ef4dcf695b54980ada9c34dea033a8 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 22 Aug 2016 18:15:33 +0200 Subject: Core/Items: Rename ITEM_SPELLTRIGGER_ON_NO_DELAY_USE to ITEM_SPELLTRIGGER_ON_OBTAIN - this matches how it is implemented --- src/server/game/Spells/Spell.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3f2a8cb1197..b304491ba31 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6226,9 +6226,7 @@ SpellCastResult Spell::CheckItems() ItemTemplate const* proto = targetItem->GetTemplate(); for (uint8 e = 0; e < proto->Effects.size(); ++e) { - if (proto->Effects[e]->SpellID && ( - proto->Effects[e]->Trigger == ITEM_SPELLTRIGGER_ON_USE || - proto->Effects[e]->Trigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)) + if (proto->Effects[e]->SpellID && proto->Effects[e]->Trigger == ITEM_SPELLTRIGGER_ON_USE) { isItemUsable = true; break; -- cgit v1.2.3