From 6be5bc71eb667536d5f289aa8723766a912105da Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 2 Mar 2013 23:59:42 +0100 Subject: Core/GameObjects * Removed long deprecated code for mining nodes (multiple uses, artifact of TBC) * Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 342f0cfbddf..6f1aa6e38ad 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3073,7 +3073,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // set target for proper facing if ((m_casttime || m_spellInfo->IsChanneled()) && !(_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING)) if (m_caster->GetGUID() != m_targets.GetObjectTargetGUID() && m_caster->GetTypeId() == TYPEID_UNIT) - m_caster->FocusTarget(this, m_targets.GetObjectTargetGUID()); + m_caster->FocusTarget(this, m_targets.GetObjectTargetGUID()); if (!(_triggeredCastFlags & TRIGGERED_IGNORE_GCD)) TriggerGlobalCooldown(); -- cgit v1.2.3