From a582ab9d9d5890b54e5fd2a10e07be75a33b184d Mon Sep 17 00:00:00 2001 From: linencloth Date: Wed, 15 Sep 2010 06:33:38 +0200 Subject: Core/Spells: Allow AoE spells to target dead units. Also removes some unneeded checks from ally targeting. --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 10d6ec9f769..82098d66470 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1875,7 +1875,8 @@ void Spell::SearchAreaTarget(std::list &TagUnitMap, float radius, SpellNo break; } - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry); + bool requireDeadTarget = bool(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQUIRE_DEAD_TARGET); + Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, requireDeadTarget); if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY) || (TargetType == SPELL_TARGETS_ENTRY && !entry)) m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); -- cgit v1.2.3