From a7cf209428fae5b025a0dcdc6b00bcef12175ed6 Mon Sep 17 00:00:00 2001 From: Killyana Date: Wed, 1 Jan 2020 17:19:37 +0100 Subject: Core/Creature: Clear creature focus after an evade (cherry picked from commit a32aeceb0da5d691eb655e80eb9ea7b32fc44839) --- src/server/game/Spells/Spell.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 63c83148d53..38b81819ffc 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4777,10 +4777,9 @@ void Spell::SendChannelStart(uint32 duration) unitCaster->AddChannelObject(target.TargetGUID); if (m_UniqueTargetInfo.size() == 1 && m_UniqueGOTargetInfo.empty()) - if(target.TargetGUID != unitCaster->GetGUID()) - if (Creature* creatureCaster = unitCaster->ToCreature()) - if (!creatureCaster->HasSpellFocus(this)) - creatureCaster->SetSpellFocus(this, ObjectAccessor::GetWorldObject(*creatureCaster, target.TargetGUID)); + if (Creature* creatureCaster = unitCaster->ToCreature()) + if (!creatureCaster->HasSpellFocus(this)) + creatureCaster->SetSpellFocus(this, ObjectAccessor::GetWorldObject(*creatureCaster, target.TargetGUID)); } for (GOTargetInfo const& target : m_UniqueGOTargetInfo) -- cgit v1.2.3