From a7e0bd06b3a9bdfa11fe87f1043a62b7da7f6bbe Mon Sep 17 00:00:00 2001 From: Chaouki Dhib Date: Sun, 14 May 2017 21:34:37 +0200 Subject: Core/Spells: Change the radius of PBAoEs following the feedback received on (#16290) (cherry picked from commit 2ff76e828f7c757b5120aba41947a6d63e082e17) --- src/server/game/Spells/Spell.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f9c6b64e7f3..270843e6e92 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1241,10 +1241,6 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge return; float radius = effect->CalcRadius(m_caster) * m_spellValue->RadiusMod; - // if this is a proximity based aoe (Frost Nova, Psychic Scream, ...), include the caster's own combat reach - if (targetType.IsProximityBasedAoe()) - radius += GetCaster()->GetCombatReach(); - SearchAreaTargets(targets, radius, center, referer, targetType.GetObjectType(), targetType.GetCheckType(), effect->ImplicitTargetConditions); CallScriptObjectAreaTargetSelectHandlers(targets, effIndex, targetType); -- cgit v1.2.3