From b978b673a9053bb0d7bd63ed9261117dc7845742 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 12 Mar 2018 19:34:37 -0300 Subject: Core/Spell: clear buffer from spell go before broadcasting it again without predictedpower flag --- src/server/game/Spells/Spell.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index af3c2c2851a..de27afaf860 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -4241,6 +4241,8 @@ void Spell::SendSpellGo() if (Player* player = m_caster->GetAffectingPlayer()) player->SendDirectMessage(packet.Write()); + packet.Clear(); + // update nearby players (remove flag) castData.CastFlags &= ~CAST_FLAG_POWER_LEFT_SELF; castData.RemainingPower = boost::none; -- cgit v1.2.3