From ba80f2fbdc90df6af6d98828795e442b15fad799 Mon Sep 17 00:00:00 2001 From: Shocker Date: Wed, 6 Apr 2011 17:00:05 +0300 Subject: Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TARGET --- src/server/game/Spells/Spell.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a091f9cbfdf..b9e81d01bdc 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1846,8 +1846,7 @@ void Spell::SearchAreaTarget(std::list &TagUnitMap, float radius, SpellNo break; } - bool requireDeadTarget = bool(m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQUIRE_DEAD_TARGET); - Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, requireDeadTarget); + Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo); if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY) || (TargetType == SPELL_TARGETS_ENTRY && !entry)) m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier); -- cgit v1.2.3