From be0b2fcf97404af624e538be96ea05892d3f41be Mon Sep 17 00:00:00 2001 From: kaelima Date: Wed, 19 Oct 2011 17:40:44 +0100 Subject: Core/Grid: - Simplified CellArea calculation (Original author: SilverIce) - Removed unused code in Cell class (Original author: SilverIce) - Improve some Visit functions. --- src/server/game/Spells/Spell.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 98ac52114c8..7eb64e74080 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -600,7 +600,6 @@ WorldObject* Spell::FindCorpseUsing() CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); WorldObject* result = NULL; @@ -5831,7 +5830,6 @@ SpellCastResult Spell::CheckItems() { CellCoord p(Trinity::ComputeCellCoord(m_caster->GetPositionX(), m_caster->GetPositionY())); Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; GameObject* ok = NULL; Trinity::GameObjectFocusCheck go_check(m_caster, m_spellInfo->RequiresSpellFocus); -- cgit v1.2.3