From c38bf4498ac72528caec60c4750fe2cd7f492233 Mon Sep 17 00:00:00 2001 From: kaelima Date: Mon, 26 Mar 2012 03:12:56 +0200 Subject: Fix compile and fix a possible crash for mob_kiljaeden_controller --- src/server/game/Spells/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index bf2be9afd9b..2032c883256 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3080,7 +3080,7 @@ void Spell::cancel() *m_selfContainer = NULL; m_caster->RemoveDynObject(m_spellInfo->Id); - if (IsChanneledSpell(m_spellInfo)) // if not channeled then the object for the current cast wasn't summoned yet + if (m_spellInfo->IsChanneled()) // if not channeled then the object for the current cast wasn't summoned yet m_caster->RemoveGameObject(m_spellInfo->Id, true); //set state back so finish will be processed @@ -6666,7 +6666,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) // no, we aren't, do the typical update // check, if we have channeled spell on our hands /* - if (IsChanneledSpell(m_Spell->m_spellInfo)) + if (m_Spell->m_spellInfo->IsChanneled()) { // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish // check, if we have casting anything else except this channeled spell and autorepeat -- cgit v1.2.3