From c42470ffb70ddf90ce0d3f447c0e57548be17192 Mon Sep 17 00:00:00 2001 From: Keader Date: Sun, 13 Sep 2020 08:48:53 -0300 Subject: Core/Spells: Do not reset periodic timer for stacking DoTs on recast (cherry picked from commit d7a78c19302d83b72e7382593b59ba0656972c92) --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 785ad4008f9..2cbfb94b1b7 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2995,7 +2995,7 @@ void Spell::DoSpellEffectHit(Unit* unit, SpellEffectInfo const& spellEffectInfo, if (!hitInfo.HitAura) { - bool const resetPeriodicTimer = !(_triggeredCastFlags & TRIGGERED_DONT_RESET_PERIODIC_TIMER); + bool const resetPeriodicTimer = (m_spellInfo->StackAmount < 2) && !(_triggeredCastFlags & TRIGGERED_DONT_RESET_PERIODIC_TIMER); uint32 const allAuraEffectMask = Aura::BuildEffectMaskForOwner(m_spellInfo, MAX_EFFECT_MASK, unit); AuraCreateInfo createInfo(m_castId, m_spellInfo, GetCastDifficulty(), allAuraEffectMask, unit); -- cgit v1.2.3