From c7ff9a9083fdb5aab1fe54b16ffd84851f99424d Mon Sep 17 00:00:00 2001 From: Teleqraph Date: Sun, 23 Apr 2023 16:49:01 +0200 Subject: Scripts/Spells: Implement Summon Sayaad (#28907) Co-authored-by: ModoX --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f13171af2df..77d5cf5e449 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6174,7 +6174,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 { if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) if (Pet* pet = unitCaster->ToPlayer()->GetPet()) - pet->CastSpell(pet, 32752, CastSpellExtraArgs(TRIGGERED_FULL_MASK) + pet->CastSpell(pet, PET_SUMMONING_DISORIENTATION, CastSpellExtraArgs(TRIGGERED_FULL_MASK) .SetOriginalCaster(pet->GetGUID()) .SetTriggeringSpell(this)); } -- cgit v1.2.3