From c968dedfee59db53fc912ac166309f3d87470821 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 19 Jun 2024 20:14:53 +0200 Subject: Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f84066f77c4..785f468612d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2920,7 +2920,7 @@ void Spell::TargetInfo::DoDamageAndTriggers(Spell* spell) // Fill base damage struct (unitTarget - is real spell target) SpellNonMeleeDamage damageInfo(caster, spell->unitTarget, spell->m_spellInfo, spell->m_SpellVisual, spell->m_spellSchoolMask, spell->m_castId); // Check damage immunity - if (spell->unitTarget->IsImmunedToDamage(spell->m_spellInfo)) + if (spell->unitTarget->IsImmunedToDamage(caster, spell->m_spellInfo)) { hitMask = PROC_HIT_IMMUNE; spell->m_damage = 0; -- cgit v1.2.3