From caaa77deb285d65b1bc3a0c6f7b5f88ec3508d0c Mon Sep 17 00:00:00 2001 From: QAston Date: Mon, 4 Oct 2010 17:44:49 +0200 Subject: Core/ScriptSystem: Add basic code for runtime checks of function calls in AuraScripts Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead Unload aura scripts memory on aura delete --HG-- branch : trunk --- src/server/game/Spells/Spell.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/Spell.cpp') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e01aa4f94af..861cc57dc01 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -541,10 +541,11 @@ Spell::~Spell() while(!m_loadedScripts.empty()) { std::list::iterator itr = m_loadedScripts.begin(); - (*itr)->Unload(); + (*itr)->_Unload(); delete (*itr); m_loadedScripts.erase(itr); } + if (m_referencedFromCurrentSpell && m_selfContainer && *m_selfContainer == this) { // Clean the reference to avoid later crash. -- cgit v1.2.3