From 0c9e46629c5503b8c1a81cb71b2cd06ec1284fbb Mon Sep 17 00:00:00 2001 From: ModoX Date: Mon, 14 Aug 2023 00:47:08 +0200 Subject: Core/Spells: Summons with no special title and duration -1ms should use TEMPSUMMON_MANUAL_DESPAWN --- src/server/game/Spells/SpellEffects.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 991488da305..c60832f784c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1933,7 +1933,11 @@ void Spell::EffectSummonType() { float radius = effectInfo->CalcRadius(); - TempSummonType summonType = (duration == 0ms) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; + TempSummonType summonType = TEMPSUMMON_TIMED_DESPAWN; + if (duration == 0ms) + summonType = TEMPSUMMON_DEAD_DESPAWN; + else if (duration == -1ms) + summonType = TEMPSUMMON_MANUAL_DESPAWN; for (uint32 count = 0; count < numSummons; ++count) { -- cgit v1.2.3