From 1a7779a6e6464d9bc5b367e02820213edd60f704 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 13 May 2021 00:38:09 +0200 Subject: Core/Spells: Expose number of targets selected for each spell effect to scripts to allow implementing spells that do something depending on number of targets hit --- src/server/game/Spells/SpellEffects.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 83c6b37b925..d44e84529c4 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -464,13 +464,8 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) // Meteor like spells (divided damage to targets) if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_SHARE_DAMAGE)) { - uint32 count = std::count_if(m_UniqueTargetInfo.begin(), m_UniqueTargetInfo.end(), [effIndex](TargetInfo const& targetInfo) - { - return targetInfo.effectMask & (1 << effIndex); - }); - // divide to all targets - if (count) + if (int64 count = GetUnitTargetCountForEffect(effIndex)) damage /= count; } -- cgit v1.2.3