From 1ad24352acebbc4d7c8829cd111a2f3ba010891a Mon Sep 17 00:00:00 2001 From: Aokromes Date: Thu, 11 Aug 2016 09:10:20 +0200 Subject: Core/Logs: Fine tune more logs And move others to more logical appenders --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 758cc209292..2ea01870c65 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1884,7 +1884,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype) // Players shouldn't be able to loot gameobjects that are currently despawned if (!gameObjTarget->isSpawned() && !player->IsGameMaster()) { - TC_LOG_ERROR("spells", "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn timer without being in GM mode!", + TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn timer without being in GM mode!", player->GetName().c_str(), player->GetGUID().GetCounter(), gameObjTarget->GetEntry(), gameObjTarget->GetGUID().GetCounter()); return; } -- cgit v1.2.3