From 23823f5147e808928e1d8cd31b6cdf31753ef14d Mon Sep 17 00:00:00 2001 From: xinef1 Date: Mon, 8 Jan 2018 20:31:21 +0100 Subject: Core/Spells: Defined and implemented some new spell attributes (#18950) --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index b203077c05f..5baf98ebf10 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3294,7 +3294,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // if (addPctMods) { percent mods are added in Unit::CalculateDamage } else { percent mods are added in Unit::MeleeDamageBonusDone } // this distinction is neccessary to properly inform the client about his autoattack damage values from Script_UnitDamage - bool const addPctMods = !m_spellInfo->HasAttribute(SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) && (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); + bool const addPctMods = !m_spellInfo->HasAttribute(SPELL_ATTR6_LIMIT_PCT_DAMAGE_MODS) && (m_spellSchoolMask & SPELL_SCHOOL_MASK_NORMAL); if (addPctMods) { UnitMods unitMod; -- cgit v1.2.3