From 3a8702b8a4cb440454f812dfc4fcb67204cac8d6 Mon Sep 17 00:00:00 2001 From: tobmaps Date: Sat, 18 Jun 2011 01:34:17 +0700 Subject: Core/Spells: Fix Victory Rush Closes #2020 --- src/server/game/Spells/SpellEffects.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/server/game/Spells/SpellEffects.cpp') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 9627b5c4f83..0fa30486ba4 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -469,10 +469,7 @@ void Spell::SpellDamageSchoolDmg(SpellEffIndex effIndex) damage += int32(m_caster->ApplyEffectModifiers(m_spellInfo, effIndex, float(m_caster->GetShieldBlockValue()))); // Victory Rush else if (m_spellInfo->SpellFamilyFlags[1] & 0x100) - { ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); - m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false); - } // Shockwave else if (m_spellInfo->Id == 46968) { -- cgit v1.2.3